3d coat alpha channel2/17/2024 ![]() ![]() Now the unwanted areas are cut away and you can stamp this image. I found that when you stamp your first image you can use one of the spline tools to grab the part of the stamped image you want while still using the transform copy tool. I really need to take some more time to explore or refresh my memory on some of 3DCoats tool sets. You can also use place image along the spline tool, it does support png files with an alpha channel but is more cumbersome to use.Įdit: see the post below, as I found some more helpful information for you. I need to put in a feature request to be able to load a png file or a PSD file with a alpha channel using the transform / copy tool. Test this on some object to see how everthing works and I hope this helps. ![]() Once you have loaded your photo in 3DCoat and stamped it to the model, you can just keep moving and stamping the same image. I had resampled my window down to 82 x 116 to fit the scale of my model and to go with the 1024 x1024 texture map. Resampling the photo in another program will keep the detail as much a possible in the resampling process. The reason for not reducing the size of your photo in 3DCoat is the resizing in 3DCoat is not resampling. It is not completely liked you asked but gets the job done also The picture explains one way of doing what you are asking. Is there another methode or maybe some settings? To make a brush seemed to be the solution, but when I tried it (in stamp-mode and default-color switched off) it was very unsharp and pale. So in this case I would need to use an alpha mask so that only the window would be painted. windows would be seen and would interfere with the wall-color of the building. Even if I would use the polygon-mode (to paint faster) the sorrounding walls of the e.g. I know that I could use the photos as materials, but in this case I would need to place and scale the material correctly over the model. So I would like to use them as kind of elements or modules to build the final texture of the models. These doors and windows I got by cutting them off from the original photos. I'm in the process of modeling a little town with simple models (because it will be seen from far) but I would like to add some detail by kind of stamping some texture-details on the models, such as doors and windows. ![]()
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